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381. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Covert ops titan.
- by Trii Seo - at 2014.02.18 17:10:00
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382. Mordu's Legion Faction Ships - in Player Features and Ideas Discussion [original thread]
ECM brawlers. Falcon collides with a cyclone creating the ultimate HAM boat with ECM bonuses!
- by Trii Seo - at 2014.02.14 18:04:00
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383. Moving away from single-blade systems to a fully distributed model? - in Player Features and Ideas Discussion [original thread]
The biggest culprit behind large load spikes is actually tied to the updates of characters and how that's handled. Given how old this particular piece of code is - requiring pausing of your skill queue to clonejump, for instance, and until recentl...
- by Trii Seo - at 2014.02.14 02:02:00
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384. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
"Fuse" liberation mechanism. Mountable on any ship. Detonates ammunition in cargo. 1 Industrial X amount of Bombs 1 "fuse" high slot mechanism Push button. Explode gloriously, get auto-podded by your own kaboom. Result = massive explosion that d...
- by Trii Seo - at 2014.02.13 01:25:00
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385. Teleportation Change - in Player Features and Ideas Discussion [original thread]
The problem is, this is the issue leading up to blobs. When you have a Coalition with thousands of carriers at their disposal, type a nice jabber ping "Everyone get to XX-YYY we're deploying" and bam, in 24h (or less, it may not be in 7 minutes...
- by Trii Seo - at 2014.02.12 09:32:00
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386. Teleportation Change - in Player Features and Ideas Discussion [original thread]
It does explain the issues with power projection well, hopefully some people that started "nerf bridging/jumping" actually read it. While it's artificial, the PPP sounds like a decent concept for a solution. What I would change about it though wo...
- by Trii Seo - at 2014.02.12 09:14:00
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387. Possible changes to fleet make up to counter force projection. - in Player Features and Ideas Discussion [original thread]
This is certainly an interesting article and it nails exactly what the problems of power projection are. However, artificially constraining bridging/jumping would put a hammer where a hammer shouldn't fall. Things such as Black Ops drops (which c...
- by Trii Seo - at 2014.02.11 19:59:00
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388. Possible changes to fleet make up to counter force projection. - in Player Features and Ideas Discussion [original thread]
Problem is, if a hostile fleet is in the system already they're prepared. A cyno drop drops a prepared fleet into a prepared fleet, leading to a fight. A "scattered" drop leads to one needing to reform, and if either side doesn't like the numbers ...
- by Trii Seo - at 2014.02.11 16:48:00
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389. Possible changes to fleet make up to counter force projection. - in Player Features and Ideas Discussion [original thread]
Cyno jumps are not instant. You still have time between light->confirmed lit by someone saying it on comms (unless someone lights on an alt and is alone)->pressing "bridge" or "jump"->people bridging->people loading grid. In that time...
- by Trii Seo - at 2014.02.11 14:15:00
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390. Capsuleer creation: More SCIFI and more options! - in Player Features and Ideas Discussion [original thread]
I'd actually agree with that. As much as I always say "spaceships first!" and there's issues to be addressed on that front, there's nothing wrong with looking stylish. New Eden Definitely needs wacky visors, barely plausible haircuts (and hair c...
- by Trii Seo - at 2014.02.11 13:45:00
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391. the ESS is totally broken - in Player Features and Ideas Discussion [original thread]
I like how people get furious over not being able to effortlessly nab the ESS rewards using an uncatchable ship, without any risk for themselves. It's almost as if those filthy nullbears gorged on free ISK actually have brains and think about ways...
- by Trii Seo - at 2014.02.11 13:18:00
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392. Possible changes to fleet make up to counter force projection. - in Player Features and Ideas Discussion [original thread]
Like most things out of EN24, it's hilariously bad.
- by Trii Seo - at 2014.02.11 13:11:00
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393. Star Citizen v EVE - in EVE General Discussion [original thread]
Actually, most people that spend vast sums of money do it the other way - there are ways to get a lot of cash without going the PLEX way. In reality, it's not uncommon to see someone earn more than it would be viable to PLEX by, for instance, trad...
- by Trii Seo - at 2014.02.07 23:36:00
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394. Star Citizen v EVE - in EVE General Discussion [original thread]
Thing with PLEXing your ship is that you still need to invest skills to fly it well, support skills to have modules perform well. Then of course remains the issue of actual skill to fly one. As I said, we're yet to see how viable doing the equiva...
- by Trii Seo - at 2014.02.07 21:36:00
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395. Star Citizen v EVE - in EVE General Discussion [original thread]
Well, let's keep this number to a number of pledgers shall we - the game isn't out yet. A lot of games have numbers amazingly high and then bomb after alpha/beta to much less in terms of concurrent connections. Also, let's keep one thing up there:...
- by Trii Seo - at 2014.02.07 18:02:00
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396. Star Citizen v EVE - in EVE General Discussion [original thread]
Yup, and those people will have a nice headstart vs. actual new players coming into the game around the same time. AKA those who didn't throw money at an unreleased game. Also, you would be wrong saying that CE didn't include the game itself - it ...
- by Trii Seo - at 2014.02.07 11:00:00
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397. Star Citizen v EVE - in EVE General Discussion [original thread]
I guess we will yet see if this takes off and if Chris Roberts learned something over those years of not being involved with the industry. My money's actually on "no" and that there will be a lot of tears when the finished product does not live up...
- by Trii Seo - at 2014.02.07 08:00:00
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398. Star Citizen v EVE - in EVE General Discussion [original thread]
See, that's the thing with donations . Project was kickstarted successfully with the amount of over 2 mil USD I believe - and that's fine. This money is bound to make its way into the game development process, and probably has something legal be...
- by Trii Seo - at 2014.02.07 00:45:00
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399. Star Citizen v EVE - in EVE General Discussion [original thread]
I resent the accusations of looking like that. Clearly, my tinfoil hat is much more finely crafted: http://cdn.ebaumsworld.com/picture/lolkat/lolcatsdotcomiy0hwr7nqv87ch3g.jpg Okay, honestly, pirates profit from killing people and taking their ...
- by Trii Seo - at 2014.02.06 01:32:00
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400. Star Citizen v EVE - in EVE General Discussion [original thread]
Yeaaah, this will sooo work well. I guess we'll have to see, but something tells me this system will either run piracy into the ground or be amusingly exploited. Also, I love how they made it past selling non-existent spaceships into selling non-...
- by Trii Seo - at 2014.02.05 13:18:00
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